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Cleaner and More Intuitive Navigation | Strategies Wiki

FM27 navigation redesign that makes tiles primarily informational while moving most navigation into primary and secondary menus at the top of the screen. C

Cleaner and More Intuitive Navigation

FM27 navigation redesign that makes tiles primarily informational while moving most navigation into primary and secondary menus at the top of the screen. Compared with FM26's tile-to-card navigation, the redesign introduces renamed sections aligned with core managerial responsibilities and changes s

Evidence: 11 community-reported · Last verified: 2026-11-11 · Sources: 1

Cleaner and More Intuitive Navigation changes how you move through Football Manager 27 Mobile: tiles primarily display information, while most navigation sits in the primary and secondary menus at the top of the screen. To use the redesign effectively, choose the managerial area you need first, then use its secondary navigation to reach a more specific screen instead of relying on the tile-to-card route used in FM26.

Step-by-Step Walkthrough

1. Start with the top navigation menus

When you need to move to another area, look to the top of the screen. The primary navigation contains six sections:

These sections have been renamed to reflect your core responsibilities as a manager. Use them as your main starting points rather than searching the current screen for a tile that might lead elsewhere.

The practical adjustment is to separate reading information from moving between areas. Tiles now primarily serve the first purpose; the top menus handle most of the second. This does not mean every tile is necessarily non-interactive, only that tiles are no longer the main navigation method.

2. Choose the section that matches your immediate task

For the three destinations explicitly described in the record, navigation is direct:

What you want to accessPrimary section to chooseInitial destination
Your squadSquadThe squad itself
Your tacticsTacticsYour tactics
Your trainingTrainingYour training

For example, if your immediate task concerns tactics, choose Tactics rather than looking for a tactics-related tile within another screen. Likewise, use Squad to see your squad and Training to reach training.

Portal, Recruitment, and Club are also confirmed primary sections, but the supplied information does not describe their exact opening screens. Do not assume that their landing layouts or available actions match those of the three documented destinations.

3. Use secondary navigation for more specific areas

After entering a primary section, check its secondary navigation at the top of the screen. The navigation deep dive describes improved signposting intended to make specific areas easier to find. [src-11d7ef5297]

Use those secondary options to continue toward the screen you need, rather than treating the section’s opening screen as a compulsory hub for every subsequent move. The supported workflow is therefore:

  1. Select the relevant primary section.
  2. Locate the appropriate area in its secondary navigation.
  3. Open that area and review the information presented there.

The excerpt does not list the secondary menu labels, so there is no verified button-by-button route for individual subareas.

4. Use the toggle button to switch within an area

The deep dive also confirms the return of a toggle button for quickly accessing and switching between screens within an area. Its stated purpose is to avoid returning to the overview and finding the relevant tile whenever you want to switch screens. [src-11d7ef5297]

When moving between screens in the same area, look for this toggle as an alternative to retracing your route through the overview. The supplied excerpt does not establish its exact position, appearance, or complete set of destinations, so follow the available on-screen options rather than expecting a particular icon or layout.

5. Read tiles for context

Once you reach the relevant screen, use its tiles primarily to review information. The redesign allows screen compositions to prioritise the quality and relevance of what is displayed, rather than making tiles carry the main navigation workload.

This is the key habit to develop when moving from FM26: use menus to travel and tiles to understand the current screen. It aligns your workflow with the redesign without assuming that every screen behaves identically.

Tips for Players Moving from FM26

  • Start with the task, not a remembered tile. Identify the managerial responsibility involved, then select the corresponding primary section.
  • Check secondary navigation before returning to an overview. Improved signposting and the toggle button are intended to make movement within an area more direct. [src-11d7ef5297]
  • Treat direct destinations as initial behaviour. Squad, Tactics, and Training initially open to their corresponding content, but the record explicitly qualifies this with a reference to further customisation.
  • Do not assume customisation mechanics. The supplied information signals additional options without explaining how to configure them or what they can change.

What the Redesign Helps You Do

The intended benefits are fewer clicks, clearer navigation, and easier access to frequently used information and actions. These are design goals rather than a documented, measurable reduction for every individual task.

The most reliable way to benefit is to build a simple routine: choose a primary section, narrow your destination through secondary navigation, and use the screen’s tiles to review relevant information. Where available, use the toggle button for local screen changes instead of repeatedly returning to the overview. [src-11d7ef5297]

Community-Reported Details

These facts come from community guides, videos or wikis. They are not official statements; verify in-game before relying on them.

primary_navigation_sections

  • Portal
  • Squad
  • Tactics
  • Recruitment
  • Training
  • Club

tile_function

Tiles primarily present information rather than serving as the main navigation method.

Most navigation is available through primary and secondary menus at the top of the screen.

screen_destinations

The Squad screen opens to the squad, Tactics opens to tactics, and Training opens to training.

design_goals

  • Reduce the number of clicks
  • Provide a cleaner and more intuitive experience
  • Improve access to frequently used information and actions

previous_navigation_behavior

In FM26, screen tiles served both information presentation and navigation: clicking a tile opened a card, providing the route through the game experience.

primary_menu_organization

The primary navigation sections have been renamed to better reflect the manager's core responsibilities and reduce the steps needed to reach frequently used information and actions.

screen_composition_changes

Making tiles primarily informational enables changes to screen compositions throughout the game, prioritising the quality and relevance of the information shown.

initial_screen_destination_qualification

The direct Squad, Tactics and Training destinations describe the initial screen behaviour; the excerpt signals further customisation in this area without explaining its options or mechanics.

FM27 aims to make navigation feel natural, smoother, intuitive and more familiar, reintroducing familiar behaviours for a cleaner experience from the start of a career.

broader_navigation_upgrade_context

The navigation upgrades include reshaped menus intended to improve the full-screen experience, increased adaptivity and customisation, and more efficient access to information and game areas, leaving more time to explore the wider game world.

Sources

November 11, 20261,166 words6 min read